summary: |
An emulator that uses Visual Pinball and the original roms
from existing pinball machines to make conversions of them. Scripting knowledge is necessary. In mid 2008 about 450 pinsims as conversions of real Machines, even with the original videogames! Those tables start in the 70`s and the newest are from 2007! Tables running under VP 8 have to be worked over to run under VP 9. Both versions run side by side! |
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points |
Win/DOS | win98/2000/XP/Vista | |
year of release/ producer | 2001 by Randy Davis with regulary updates titel: VPinMame (Pinball Multiple Arcade Machine Emulator) |
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scrolling %/% screen |
no, 100/90 | 3 |
2D/3D | 3D | 8-10 |
configuration | the original ones and some in Visual Pinball | 2 |
# of balls | 3 or 5 as the original | |
multiball | yes, when it was a feature of the real machine | yes |
restart | 1 key but loading the table may take several seconds | 2 |
physics | excellent; in VP9 the bug with the ball possibly rolling through the moving flippers, when they have the same speed as the ball is repaired | 29 |
graphics | that depends on how good the pictures of the real playfield was | 4-10 |
difficulty | from nice to very challanging, well just as you might remember the real machine was | 4-10 |
fun | the better the tables are packed with targets and modes, the better they are for me. The older ones with more moderate layouts, the newer ones often with videogames and everything you want a pinball to have | 10-20 |
layout / gameplay | as the originals | 7-10 |
specials | what the real machine had, you will see and play in VPM, even with the original videogames | 5-10 |
tilt/nudging | depends on how its programmed | 2 |
comments | Its fun to play a pinsim you remember having played the real machine 10, 15 or even 20 years ago. | |
purchase | freeware | freeware, monthly new tables |
points
(max of 111) |
reached score | up to 108 possible |