The second pinball-CD from Sierra with 3 connected playfields.
Still there are problems with the physics.
Animated and moving targets bear some fun but it gets boring rather fast.
|Win/DOS||win 95 (runs from CD under XP!)|
|year of release/ producer||1996 from Sierra
CD-titel: Creep Night
|2D/3D||3D but a poor effort||7||7||7||7|
|configuration||quite a few and settings for easy/hard playing mode||3||3||3||3|
|# of balls||3|
|restart||easy to call up menu||2||2||2||2|
|physics||less points because the borders of objects and the flippers don´t match the physical borders. The ball may roll throug the flippers or other borders!||17||17||17||17|
|graphics||Castlethe themes are nicely converted||4||4||4||4|
|difficulty||Creep Night: Starting table is the Castle who is the most difficult one of them.Depending on the setting easy/hard you may play for an hour and more.||6||6||5||6|
|fun||Tables are getting boring rather fast. Lacks new tasks.
The unprecise borders will cost some balls.
Tower: I´ve never played a pinsim before where you can hit a jackpottarget about 70 times in a row!?
|layout / gameplay||easy playfield with split parts||5||6||4||3|
|specials||Every table has 3 playfield areas.
animated and moving targets, floortraps
Castle: Warning! The witch sucks up the balls that gets to close and kills them!
|comments||Each table can be played single.
Playing from CD is possible (need a quiet disk drive).
The tables are afterall very simular.
|purchase||sometimes in auctions, sometimes in shops||sometimes|
(max of 111)