summary: |
The second pinball-CD from Sierra with 3 connected playfields. Still there are problems with the physics. Animated and moving targets bear some fun but it gets boring rather fast. |
Creep Night | |||||
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points | points | points | points |
Win/DOS | win 95 (runs from CD under XP!) | ||||
year of release/ producer | 1996 from Sierra CD-titel: Creep Night |
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scrolling %/% screen |
no, 100/100 | 1 | 1 | 1 | 1 |
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2D/3D | 3D but a poor effort | 7 | 7 | 7 | 7 |
configuration | quite a few and settings for easy/hard playing mode | 3 | 3 | 3 | 3 |
# of balls | 3 | ||||
multiball | yes | yes | yes | yes | yes |
restart | easy to call up menu | 2 | 2 | 2 | 2 |
physics | less points because the borders of objects and the flippers don´t match the physical borders. The ball may roll throug the flippers or other borders! | 17 | 17 | 17 | 17 |
graphics | Castlethe themes are nicely converted | 4 | 4 | 4 | 4 |
difficulty | Creep Night: Starting table is the Castle who is the most difficult one of them.Depending on the setting easy/hard you may play for an hour and more. | 6 | 6 | 5 | 6 |
fun | Tables are getting boring rather fast. Lacks new tasks. The unprecise borders will cost some balls. Tower: I´ve never played a pinsim before where you can hit a jackpottarget about 70 times in a row!? |
5 | 7 | 4 | 4 |
layout / gameplay | easy playfield with split parts | 5 | 6 | 4 | 3 |
specials | Every table has 3 playfield areas. animated and moving targets, floortraps Castle: Warning! The witch sucks up the balls that gets to close and kills them! |
7 | 8 | 6 | 3 |
tilt/nudging | no good | 1 | 1 | 1 | 1 |
comments | Each table can be played single. Playing from CD is possible (need a quiet disk drive). The tables are afterall very simular. |
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purchase | sometimes in auctions, sometimes in shops | sometimes | |||
points
(max of 111) |
reached score | 58 | 62 | 54 | 51 |
personel highscore | 426.719.000 | 256.729.000 | 18.045.582.000 | 243.774.000 |