summary: |
Intersesting 3D tables stuffed with targets and ramps and a 2 player table. The ballphysics are rather unpredictable. |
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points | points | points |
Win/DOS | DOS /win95 (runs in DOSBox) | |||
year of release/ producer | 1998 by Interplay CD-titel: Star Trek Pinball |
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scrolling %/% screen |
no, 100/90 | 3 | 3 | 3 |
2D/3D | 3D | 8 | 8 | 8 |
configuration | average | 2 | 2 | 2 |
# of balls | 5 | |||
multiball | yes | yes | yes | yes |
restart | good | 2 | 2 | 2 |
physics | Ballspeed increases the nearer it comes to the flippers and might speed up suddenly!
It´s rare the ball seems be rolling straight. The flippers are kind of weak. Nemesis: the physics seem better |
18 | 18 | 22 |
graphics | could be clearer | 8 | 5 | 6 |
difficulty | Wide gaps between the flippers. The rolling direction not straight so the tiltkeys are important for your survival.
Quapla`: the flipperpower is hardly sufficient to do the loops |
2 | 1 | 6 |
fun | the physics lessens the possible fun | 10 | 4 | 10 |
layout / gameplay | much to do with many ramps | 10 | 6 | 5 |
specials | To Boldly Go: Targets coming out of the floor. For a two ball game shoot a second
ball from his fixed path until it vanishes. Many ramps and tasks. Nemesis: 2 player-table! Game on time or until reaching a given score. |
7 | 3 | 4 |
tilt/nudging | heavy movement and barely to tilt | 0 | 0 | 0 |
comments | It´s a pity the physics are so bad. There are versions of To Boldly Go = Dare Devil that seem to have better physics. | |||
purchase | sometimes in auctions, rare in shops | sometimes | ||
points
(max of 111) |
reached score | 70 | 52 | 68 |
personel highscore |