summary:
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![]() Scripting is necessary but otherwise almost no restrictions! In mid 2008 about 900 pinsims as conversions of real Machines or selfmade ones. |
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points |
Win/DOS | win98/XP/Vista | |
year of release/ producer | 2001 by Randy Davis, updates come up regulary titel: Visual Pinball up to version 8 for version 9 some things have been optimated but the ball is larger, so VP8 tables usually can`t be played in VP9. But both versions run side by side! |
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scrolling %/% screen |
no, 100/90 but actually evrything else possible | 3 |
2D/3D | 3D | 6-10 |
configuration | everything you want (some parts by scripting of the tables themselfes as inclination) | 2 |
# of balls | 3 or 5 (by scripting any number) | |
multiball | yes, as many and often as you wish | yes |
restart | 3 keys and up to 10 seconds | 2 |
physics | excellent; in VP9 the bug with the ball possibly rolling through the moving flippers, when they have the same speed as the ball is repaired | 29 |
graphics | that depends on how good you are with paintshop etc. or how good your pictures of real playfields are | 2-10 |
difficulty | from ridiculous easy to very challanging | 0-10 |
fun | the better the tables are packed with targets and modes, the better they are | 2-20 |
layout / gameplay | everything possible from very primitive to fastidious layouts, just everything possible you think up. | 1-10 |
specials | almost everything thinkable; music can be added at will | 0-9 |
tilt/nudging | depends on how its programmed | 2 |
comments | Its fun to play a pinsim you have played the real machine 10 or 20 years ago. Selfcreated ones can be brilliant and lots of fun too! |
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purchase | freeware | freeware, weekly new tables |
points
(max of 111) |
reached score | up to 107 possible |