summary:
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Starting with the psycho table you can play yourself to
three additional tables (can be played single as well). Some tuning of ballspeed and physics are necessary to achieve a somewhat acceptable game. |
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points | points | points | points |
| Win/DOS | DOS and in DOSBox | ||||
| year of release/ producer | 1995 by Codemaster CD-titel: Psycho Pinball |
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| scrolling %/% screen |
yes, 40/100 | 1 | 1 | 1 | 1 |
| 2D/3D | 2D | 4 | 4 | 4 | 4 |
| configuration | Take care of the right ballspeed! | 2 | 2 | 2 | 2 |
| # of balls | 3 adjustable | ||||
| multiball | yes | yes | yes | yes | yes |
| restart | easy enough | 2 | 2 | 2 | 2 |
| physics | Even with the possibility to chenge ballspeed, the ball stays unsettled and jumps more than is good | 20 | 20 | 20 | 20 |
| graphics | rough | 5 | 5 | 5 | 4 |
| difficulty | average, the heavy scrolling makes the oversight very hard | 3 | 5 | 5 | 5 |
| fun | Psycho: connected tables The Abyss: is my favorite |
14 | 14 | 14 | 6 |
| layout / gameplay | playfields are well arranged | 7 | 7 | 7 | 5 |
| specials | connected tables and videogames | 7 | 5 | 7 | 2 |
| tilt/nudging | kind of heavy and hardly to tilt | 2 | 2 | 2 | 2 |
| comments | it´s a shame the physics lack quality | ||||
| purchase | rare in auctions, rare in shops | rare | |||
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points
(max of 111) |
reached score | 67 | 67 | 69 | 53 |