Fire Ball MSX 1988- balls: 3 / physics: 5 / graphic: 4 / layout: 3 / lost: 6 / game: 3 / fun: 5- score: 1.153 / impossible, fastcomputerstandard since 1982 comparable to C64 MSX&n- aiming not really possible, unprecise when at flippers; arrows to select: load tables-samples-number-space-yesRollerball MSX 1984- balls: ? / physics: ? / graphic: ? / layout: 4 / lost: ? / game: ? / fun: ?- connected playfields, no key found for le flipper; return=plunger+ri flipperThunderball (1) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 6 / lost: 5 / game: 4 / fun: 6- score: 12.300 / very jumpy and difficultThunderball (10) MSX 1985- balls: ? / physics: 6 / graphic: 6 / layout: 5 / lost: ? / game: ? / fun: ?- doesn`t startThunderball (2) MSX 1985- balls: 4 / physics: 5 / graphic: 6 / layout: 5 / lost: 5 / game: 4 / fun: 5- score: 18.340 / better aimingThunderball (3) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 6 / lost: 5 / game: 4 / fun: 6- score: 8.720 / double flippers are unpredictableThunderball (4) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 5 / lost: 5 / game: 4 / fun: 4- score: 11.750 / MB, a killerThunderball (5) MSX 1985- balls: 4 / physics: 5 / graphic: 6 / layout: 5 / lost: 5 / game: 4 / fun: 5- score: 14.100Thunderball (6) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 5 / lost: 6 / game: 4 / fun: 5- score: 9.430 / unplayable; jumps off the flippersThunderball (7) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 5 / lost: 6 / game: 4 / fun: 6- score: 16.720 / deadly double flippersThunderball (8) MSX 1985- balls: 4 / physics: 6 / graphic: 6 / layout: 5 / lost: 6 / game: 4 / fun: 6- score: 4.610 / unplayable, flippers too weak GameBoysNintendo
- score: 1.153 / impossible, fast